Blog Archives

Predictably Irrational Game Design

Thoughts and practical applications of the wonderful ideas presented in Predictably Irrational.

Every System Designer Must Study Economics

How much experience should this monster give? What drop rate should we set on this item? How do we know two functionally distinct items are worth the same amount? Economics is the study of choice under scarcity, and one of many ways to discuss player motivation is to view it through the lens of economics. [...]