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Every System Designer Must Study Economics

How much experience should this monster give? What drop rate should we set on this item? How do we know two functionally distinct items are worth the same amount? Economics is the study of choice under scarcity, and one of many ways to discuss player motivation is to view it through the lens of economics. [...]

 

April 9, 2011

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Find Your Core

The question we must ask ourselves is wether we want to design the kind of game that makes you call your friend to yell “DUDE!”, or do we want to make the kind of game that makes you shake your head and say, “dude…”