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	<title>Flark Design</title>
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	<description>Knowing the game -- by Mike Birkhead</description>
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		<title>The End Of The Beginning</title>
		<link>http://www.flarkminator.com/2012/03/25/the-end-of-the-beginning/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-end-of-the-beginning</link>
		<comments>http://www.flarkminator.com/2012/03/25/the-end-of-the-beginning/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 04:45:20 +0000</pubDate>
		<dc:creator>Mike Birkhead</dc:creator>
				<category><![CDATA[Flark]]></category>

		<guid isPermaLink="false">http://www.flarkminator.com/?p=588</guid>
		<description><![CDATA[I am moving my website to a new host, www.flark.net , and I apologize for any saved bookmarks this will destroy. My hope is that this will be a more permanent home for me.]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Fibonacci Game Design</title>
		<link>http://www.flarkminator.com/2012/01/31/fibonacci-game-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fibonacci-game-design</link>
		<comments>http://www.flarkminator.com/2012/01/31/fibonacci-game-design/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 05:54:42 +0000</pubDate>
		<dc:creator>Mike Birkhead</dc:creator>
				<category><![CDATA[Know the game]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://www.flarkminator.com/?p=534</guid>
		<description><![CDATA[Use the fibonacci sequence to design simple, clean systems that people will find pleasantly compelling.]]></description>
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		<slash:comments>5</slash:comments>
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		<title>The Art of Boss Design</title>
		<link>http://www.flarkminator.com/2012/01/16/the-art-of-boss-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-art-of-boss-design</link>
		<comments>http://www.flarkminator.com/2012/01/16/the-art-of-boss-design/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 06:53:44 +0000</pubDate>
		<dc:creator>Mike Birkhead</dc:creator>
				<category><![CDATA[Know the game]]></category>
		<category><![CDATA[boss design]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://www.flarkminator.com/?p=515</guid>
		<description><![CDATA[Great boss fights come from good planning, so learn how to plan correctly.]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Resolutions and Thanks for 2011</title>
		<link>http://www.flarkminator.com/2011/12/31/resolutions-and-thanks-for-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=resolutions-and-thanks-for-2011</link>
		<comments>http://www.flarkminator.com/2011/12/31/resolutions-and-thanks-for-2011/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 17:38:29 +0000</pubDate>
		<dc:creator>Mike Birkhead</dc:creator>
				<category><![CDATA[Flark]]></category>

		<guid isPermaLink="false">http://www.flarkminator.com/?p=513</guid>
		<description><![CDATA[Thank you to everyone who helped me to achieve last year's resolution.]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Get A GRIP On Your Systems</title>
		<link>http://www.flarkminator.com/2011/11/19/get-a-grip-on-your-systems/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=get-a-grip-on-your-systems</link>
		<comments>http://www.flarkminator.com/2011/11/19/get-a-grip-on-your-systems/#comments</comments>
		<pubDate>Sat, 19 Nov 2011 17:51:25 +0000</pubDate>
		<dc:creator>Mike Birkhead</dc:creator>
				<category><![CDATA[Know the game]]></category>

		<guid isPermaLink="false">http://www.flarkminator.com/?p=507</guid>
		<description><![CDATA[Design happens in cycles, not steps.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>The Case For Hero Units</title>
		<link>http://www.flarkminator.com/2011/11/08/the-case-for-hero-units/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-case-for-hero-units</link>
		<comments>http://www.flarkminator.com/2011/11/08/the-case-for-hero-units/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 14:43:12 +0000</pubDate>
		<dc:creator>Mike Birkhead</dc:creator>
				<category><![CDATA[Know the game]]></category>
		<category><![CDATA[combat design]]></category>

		<guid isPermaLink="false">http://www.flarkminator.com/?p=505</guid>
		<description><![CDATA[A simple way to simplify communication about distance.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Boss Design and the Principles of Animation</title>
		<link>http://www.flarkminator.com/2011/10/19/boss-design-and-the-principles-of-animation/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=boss-design-and-the-principles-of-animation</link>
		<comments>http://www.flarkminator.com/2011/10/19/boss-design-and-the-principles-of-animation/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 15:32:31 +0000</pubDate>
		<dc:creator>Mike Birkhead</dc:creator>
				<category><![CDATA[Know the game]]></category>
		<category><![CDATA[boss design]]></category>
		<category><![CDATA[cast design]]></category>
		<category><![CDATA[combat design]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://www.flarkminator.com/?p=503</guid>
		<description><![CDATA[There is no truer test of the combat designer than a boss.]]></description>
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		<slash:comments>3</slash:comments>
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		<title>What Makes Combat Fun</title>
		<link>http://www.flarkminator.com/2011/09/19/what-makes-combat-fun/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-makes-combat-fun</link>
		<comments>http://www.flarkminator.com/2011/09/19/what-makes-combat-fun/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 02:47:16 +0000</pubDate>
		<dc:creator>Mike Birkhead</dc:creator>
				<category><![CDATA[Know the game]]></category>
		<category><![CDATA[combat design]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://www.flarkminator.com/?p=480</guid>
		<description><![CDATA[Learn what makes combat fun through the analysis of goals, intentions, and constraints.]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Defining The Gap</title>
		<link>http://www.flarkminator.com/2011/08/15/defining-the-gap/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=defining-the-gap</link>
		<comments>http://www.flarkminator.com/2011/08/15/defining-the-gap/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 05:20:22 +0000</pubDate>
		<dc:creator>Mike Birkhead</dc:creator>
				<category><![CDATA[Know the game]]></category>
		<category><![CDATA[cast design]]></category>
		<category><![CDATA[combat design]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://www.flarkminator.com/?p=466</guid>
		<description><![CDATA["Nothing moves forward in a story except through conflict." - Robert McKee]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game: the Verbing Noun</title>
		<link>http://www.flarkminator.com/2011/08/05/game-the-verbing-noun/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-the-verbing-noun</link>
		<comments>http://www.flarkminator.com/2011/08/05/game-the-verbing-noun/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 21:28:34 +0000</pubDate>
		<dc:creator>Mike Birkhead</dc:creator>
				<category><![CDATA[Know the game]]></category>
		<category><![CDATA[combat design]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[too many secrets marty]]></category>

		<guid isPermaLink="false">http://www.flarkminator.com/?p=460</guid>
		<description><![CDATA[I have worked on five games in the past six years. I have written countless word documents, set up countless excel files, modeled levels, written code, and even drawn a few maps; but I cannot show you any of this.]]></description>
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		<slash:comments>1</slash:comments>
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