Pacing Graphs are not just for you, and they are not just for other designers; they are for the entire team, and that means that they require meaningful context, game wide consistency, and clean communication. This means that you must construct your Pacing Graph a certain way, and it must match in style and meaning to the guy two cubicles to your left. The following will help you to overcome two major mistakes: a lack of clarity, and failing to recognize the difference between combat and cerebral tasks.